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NPC Generator

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Advanced [show]


Balimaar Kinsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Rich, Slave. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Balimaar Kinsley, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +6, History +6
Senses Passive Perception 10
Languages Common, Giant, Gnome, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1 Minor magic item.


Social Check DCs


Percival Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: He was born in the east, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Slave, Immigrant. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Percival Denholm, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)6 (-2) 13 (+1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Tiger eye turquoise (8 gp). Carnelian (60 gp). Red spinel (90 gp). 1 Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Geoffrey Hayes, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His black hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes peer out from beneath his small violet hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up shortspear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Geoffrey Hayes, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Racist, Mundane. Bonds: Rich, Attractive, Nature. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Gerald Alton, Male Human Adept 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Tiger eye turquoise (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.


Social Check DCs


Trey Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, In love. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Trey Ridley, Male Human Aristocrat 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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