Gerard Digby, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has a long silver beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: Gerard was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To unite with his brother; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Bonds: Attractive, Family. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 8000 sp.
William Hailey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail, and is pretty ugly. He wears his white hair up in a very large beehive style do. His gray eyes dart from person to person.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against drow.
Ideals: Gifted. Flaws: Ugly, Insane, Fearful. Bonds: Enemies. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 5000 sp. Alexandrite (700 gp). Tourmaline (130 gp). Malachite (15 gp). Chalcedony (30 gp). 1 Tanglefoot bags. 4 Smokesticks. 3 Acid flasks.
Solomon Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his auburn hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Greedy, Impulsive. Bonds: Attractive, Military. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 110 pp. Azurite (9 gp). Blue star sapphire (1200 gp). Amethyst (100 gp). Azurite (9 gp).
Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a grey coat over a blue low-cut shirt, and a broad hat upon his head. His right leg appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east his family was never financially stable. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Flaws: Insomniac, Antagonistic. Bonds: Poor, Family. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. Chalcedony (40 gp). Amber (160 gp). White pearl (160 gp). 1 Masterwork Uncommon Weapon.
John Ashton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a white tunic with red highlights, and long white pants that bunch up around his shoes. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Professionalism. Flaws: Insane, Hedonist. Bonds: Mentor, Adventurer, Job. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
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