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Advanced [show]


Manfred Southey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a violet scarf. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Mundane, Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Southey, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Azurite (6 gp). Star rose quartz (80 gp). 1 Silk rope. 1 Simple lock.


Social Check DCs


Gilbert Snape, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean tan cloak covering his clean studded leather. His long black hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Snape, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a white coat with tan slacks. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Body Guard profession.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Persistence, Gifted. Bonds: Job, Adventurer. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Everard Altham, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Arnold Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His red hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels the way he acts is they only way to get by in the world; and to protect his home

Ideals: Fighting, Disciplined, Impeccable. Flaws: Selfish. Bonds: Poor, Guardian. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Arnold Wentworth, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Peter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green coat over a red low-cut shirt, and a top hat upon his head. His hair is greying and his face has many wrinkles. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of brigands once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Flaws: Ugly, Insane. Bonds: Enemies, Slave, Family. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Peter Birkenhead, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)9 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs

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