William Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear green clothing when he does not wear armor. He has a small bristly mustache and wavy chestnut hair. This gray eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Cartwright business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Racist. Bonds: Job, Nature. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Celestial, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 6000 sp. Jade (100 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Morley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He typically wears blue cloth garments or leather armor. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dustin was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Navigator for hire.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Ideals: Joker. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50000 cp. Lapis lazuli (5 gp). Onyx (60 gp). Iolite (60 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
William Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His auburn hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 5 (-3) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Geoffrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Geoffrey will drive conversation. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Gifted. Bonds: Military, Slave. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Theodoric Langley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Masseuse for hire.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 800 gp.
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