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NPC Generator

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Advanced [show]


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy white hair. He has several tiny jet earrings on each ear.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Beggar like his father before him.

Motivation: To be a Mayor again.

Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Theobald Everly, Male Human Expert 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 6000 sp.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. He has styled his silver hair well, parting it to the right. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: When he was but 4 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Immigrant, Family. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Staurheim, Male Human Warlock 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 40000 cp.


Social Check DCs


Miles Clare, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of bows on his belt, each one with a emerald on the hilt. He wears a small hat to hide his balding. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Miles Clare, Male Human Commoner 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6

Possessions: 700 gp. Malachite (15 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Charles was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, In love, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Charles Fidget, Male Human Adept 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Herbalist does. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Mentor, Rich. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Hugh Beitz, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)17 (+3) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 12000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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