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NPC Generator

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Advanced [show]


Alex Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born to a Stylist, his mother struggled to pay the bills. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Alex Adley, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Black pearl (700 gp). Red-brown spinel (80 gp). Jade (80 gp).


Social Check DCs


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His top hat is riddled with cuts and holes. He has hazel eyes and a white hat with a black feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Milton, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Black star sapphire (700 gp). Hematite (14 gp). Deep blue spinel (1100 gp).


Social Check DCs


Manfred Bentham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green broad hat and green clothes. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He became a Glassblower soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Manfred Bentham, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His hair is black, silky, and of moderate length. He has violet eyes and a green hat with a brown feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Patrick Acton, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trey Barclay, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. He has shaved his head bald. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and expand his business

Flaws: Ugly, Terse. Bonds: Job, Family, Adventurer. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Trey Barclay, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 17 (+3)18 (+4)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs

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