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Advanced [show]


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Everard was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Everard Morton, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black costume with the symbols of death on his torso. He is an epitome of beauty. He has chestnut hair. He has several tiny opal earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Artistic, Logical. Bonds: Attractive, Rich, Job. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

William Wharton, Male Human Barbarian 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 71 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 3000 sp. Aquamarine (1100 gp). Red-brown spinel (40 gp).


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and he perpetually has his quarterstaff ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Forgetful. Bonds: Enemies, Nature. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Ernest Warwick, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp.


Social Check DCs


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: To get a good night's sleep; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Enemies, Religious. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Ralf Gentry, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has white hair. His eyes are brown and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Simon studied abroad. A gifted student he started as a Carpenter, but he got bored and became a Fletcher. He became a Fletcher soon after.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Winterbourne, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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