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Advanced [show]


Justin Yardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has wavy blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Family, Religious. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Justin Yardley, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)10 (+0) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Sapphire pendant on gold chain (600 gp). Silver comb with moonstones (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear white clothing when he does not wear armor. His hair is cut close to his head. His face is scarred and worn.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: To protect his home; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature, Guardian. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Bertram Braxton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp. 1 Hourglass. 1 Disguise kit. 1 Simple lock. 1 Spyglass.


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Payton, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


John Westcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His silver hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and doesn't want to be a blacksmith and was forced into it by his family

Flaws: Ugly, Racist. Bonds: Family, Rich, Nature. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

John Westcott, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Smoky quartz (50 gp). Coral (100 gp).


Social Check DCs


Henry Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He sports a long black beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Soapmaker father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Flaws: Disease, Hedonist. Bonds: Poor, In love, Adventurer. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Henry Ashley, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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