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NPC Generator

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Advanced [show]


Don Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is long and unkept. His eyes are green and catlike.

Personality: Eccentric and domineering, Don will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Rich, Nature. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Don Hampton, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 6 (-2)11 (+0)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. Star rose quartz (80 gp). Blue quartz (13 gp).


Social Check DCs


Kody Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Scribe, who enjoyed hunting, Kody was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Scribe again; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Kody Hayhurst, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)6 (-2) 16 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His long white hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Fighting. Bonds: Poor, Attractive. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Bertram Garfield, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roger Hadley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man prefers to wear flannel. His silver hair is slicked back into a classic pompadour. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. His childhood dream was to be a Painter, but he was a colossal failure. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Opinionated, Impeccable. Bonds: Military, Job, Family. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Roger Hadley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft pastel waves gently in the breeze. He keeps his golden hair in a pixie cut. His blue eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict. Bonds: Rich, Immigrant, Job, Religious. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Gomory Dalton, Male Human Paladin 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 16 (+3)10 (+0)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 30 pp. Tourmaline (160 gp). Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs

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