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Advanced [show]


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Mason, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Poor, Religious. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Hartford, Male Human Aristocrat 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Freshwater pearl (4 gp). Moss agate (4 gp). Coral (150 gp). Star rose quartz (70 gp). Black opal (400 gp). Coral (150 gp).


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is long and unkept. This hazel eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Laborer business at a young age. He was an apprentice working in his mother's forge. By chance he met his brother recently and the two have been together since.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Theobald Windsor, Male Human Ranger 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is golden. He has a dull look in his hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Logical. Bonds: Attractive, Family, Mentor. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Heward Dudley, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 800 gp.


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Religious. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Peter Bentley, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)7 (-2) 11 (+0)9 (-1)
Skills Investigation +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting black shirt and pants. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of giants once and for all.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Flaws: Insomniac, Antagonistic. Bonds: Enemies, Religious, Nature. Occupation: Weaver

Voice: French accent

Attributes [hide]

Drogo Badger, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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