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NPC Generator

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Advanced [show]


Peter Soames, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue coat over a tan low-cut shirt, and a small hat upon his head. His chestnut hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He worked as a nervous Weaver and found it very stressful. He became a Weaver soon after.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Peter Soames, Male Human Warrior 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5

Possessions: 500 gp. Old masterpiece painting (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Minor magic item.


Social Check DCs


Heward Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: Heward was raised in a hard working conservative environment. In his 18th year, his parents were killed by a goblins raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Tailor.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Fighting, Gifted. Bonds: Job, Enemies, Family. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Snape, Male Human Fighter 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 8 (-1)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears pastel cloth garments or leather armor, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Carter for hire.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Disease, Shy, Impulsive. Bonds: Nature, Job. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Lance Brandon, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Smoky quartz (40 gp). Tourmaline (100 gp). Freshwater pearl (6 gp).


Social Check DCs


Charles Cotton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is silver and curly. His eyes are amber and catlike.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Hedonist, Disease. Bonds: Adventurer, Enemies. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Charles Cotton, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ashton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Trym Ashton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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