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Advanced [show]


Theobald Appleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his red hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and wants his loneliness to end

Ideals: Athletic. Flaws: Ugly, Shy, Secretive. Bonds: Mentor. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Theobald Appleton, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 26000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a violet suit, grey shirt, and white tie. His hair is short and blonde. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small desert village. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Unemployed like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Percival Hallewell, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 17 (+3)9 (-1)
Skills Arcana +6, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Black pearl (500 gp). Red spinel (60 gp). Alexandrite (500 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a green suit. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up nunchaku and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Don Langdon, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, his parents were killed by a drow raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Manfred Stansfield, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Patrick Chester, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Servant, Patrick learned a great deal about his mother's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Servant. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To be a Animal Trainer again; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Disease, Forgetful. Bonds: Job. Occupation: Servant

Voice: Whispers

Attributes [hide]

Patrick Chester, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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