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NPC Generator

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Advanced [show]


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow costume with the symbols of magic on his torso. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Animal Trainer, Richard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist, Ugly. Bonds: Job, Family. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Richard Hartford, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Bloodstone (70 gp).


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears just a brown suit. He wears a Stetson hat to cover his moderate length blonde hair. This hazel eyed easterner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Fisher business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 5 years.

Motivation: To protect his home; and expand his business

Ideals: Joker. Flaws: PTSD. Bonds: Adventurer, Job, Guardian. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Mitchell, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red garnet (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Gerald Kendall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He is an epitome of beauty. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Attractive. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Kendall, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp. Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Nicholas Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is still thick. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Racist, Insane, Hedonist. Bonds: Adventurer. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Nicholas Blackwood, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 7 (-2)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp. Lapis lazuli (7 gp). Malachite (7 gp). Tiger eye turquoise (7 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has wavy red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Job, Nature. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Henry Beckwith, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Red garnet (100 gp). Red spinel (100 gp). Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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