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Advanced [show]


John Brent, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet costume with the symbols of the four houses of cards on his torso. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, John studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

John Brent, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nicholas Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his red robe and has his longsword always slung over his shoulder. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and someone believes him a fraud

Ideals: Disciplined, Optimist. Bonds: Enemies, Mentor, Immigrant. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Nicholas Dayton, Male Human Adept 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 16 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Golden yellow topaz (1300 gp). Deep green spinel (160 gp). Hematite (4 gp). Jade (160 gp). Golden pearl (160 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Lindsey, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his black hair well, parting it to the right. His ears are large.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Ugly, Impulsive, Insane. Bonds: Mentor. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Geoffrey Lindsey, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Langdon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has all his life been fascinated with singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He has achieved small success as a Hunter.

Motivation: To be a Mayor again.

Ideals: Artistic, Gifted. Bonds: Rich, Job. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Gunter Langdon, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with violet pants. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. His fierce violet eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Fearful, Mundane. Bonds: Military, Job. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

John Barclay, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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