Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is singed and shortened. He has a dull look in his brown eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east to a Mortician, Hunter learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Mortician soon after.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Job, Family. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Conrad Willoughby, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear green clothing when he does not wear armor. With a patchy blonde beard and wild blonde hair. His eyes are green and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Conrad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Military, Nature. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 24000 sp.
Aldous Mitchell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears green leather gloves, a green jacket, and tight pants, and his gloved hand is found clutching a falchion. He wears a broad hat to hide his balding. His blue eyes peer out from beneath his broad green hat.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Immigrant, Adventurer. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +7
Possessions: 500 gp.
Diggory Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair and beard is wavy and long. His amber eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 60 pp. Red garnet (40 gp).
Gunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His moppish golden hair is in a traditional bowl cut. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fletcher mother left him crippled. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 3000 sp. Aquamarine (1300 gp). Jet (90 gp). Deep blue spinel (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!