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Advanced [show]


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Rolf Staurheim, Male Human Paladin 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp.


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Hugh Clayton, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 12 (+1)8 (-1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Soames, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has violet eyes and a black hat with a blue feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Unemployed. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Disciplined. Bonds: Immigrant, Family, Job. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Drogo Soames, Male Human Adept 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Jasper (40 gp). Onyx (40 gp).


Social Check DCs


Lance Peyton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black, dusty cloak. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the large cave and found the beat up halberd and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and regain custody of his daughter

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Lance Peyton, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Persistence. Flaws: Fearful. Bonds: Family, Nature, Enemies. Occupation: Farmer

Voice: French accent

Attributes [hide]

Bertram Nash, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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