Ernest Blakeley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His whole body is exceptionally muscular. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments
History: He was raised in a island tribe. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Gifted, Fighting. Bonds: Immigrant, Nature. Occupation: Unemployed
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Chrysoprase (50 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Backpack.
Gunter Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Actor business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up sword and armor he uses now. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Bonds: Attractive, Job, Nature. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2700 sp. 1 Half-Plate.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His auburn hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has achieved small success as a Mortician.
Motivation: Expand his business.
Ideals: Fighting, Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Trym Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a red and grey robe with the hood down. He has styled his chestnut hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Sensitive. Bonds: Immigrant, Attractive, Religious. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Patrick Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is cut short. His eyes are a pleasant amber.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting, Athletic. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Half-Plate.
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