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Advanced [show]


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet armored body suit, with a simple blue line shooting up and back down. He has done his best to style his chestnut hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Trey Alton, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with black lining and desert motifs, he is not a threatening figure. His auburn hair, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Family, Military. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Percival Chester, Male Human Barbarian 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)8 (-1) 16 (+3)9 (-1)
Skills Persuasion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is portly but not overly obese. He wears a top hat to hide his balding. His hazel eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Birkenhead, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 6 (-2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anthony Alston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a green costume with the symbols of the sun god on his torso. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Anthony will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Anthony Alston, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. His eyes are likewise violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Stableman profession.

History: Gerard hails from a village terrorized by orcs. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Weaver soon after.

Motivation: He wants revenge against orcs.

Ideals: Entrepeneur, Justice, Gifted. Bonds: Job, Enemies. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Gerard Bradley, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Golden yellow topaz (500 gp). Rhodochrosite (13 gp). Rich purple corundum (900 gp). Black pearl (500 gp). 1 Good lock. 1 Disguise kit. 1 Superior lock. 1 Healer’s kit.


Social Check DCs

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