Miles Beverly, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He is an epitome of beauty. His black hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: Miles hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of illithids.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Peridot (20 gp). Rhodochrosite (5 gp). Aquamarine (400 gp). Peridot (20 gp).
Richard Yeardley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Smoky quartz (80 gp). Brown-green garnet (90 gp). Deep green spinel (90 gp). Chrysoberyl (90 gp).
Robert Everly, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a brown coat over a blue low-cut shirt, and a feathered hat upon his head. He has a hunchback. His blonde hair is smooth and relatively long. His thin eyebrows rest above his beady green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Robert was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: To be a Ruler again; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Alexandre Sherwood, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man usually wears his white robe and has his dagger always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Optimist. Bonds: Religious, Rich. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 50 pp.
Theodoric Spaulding, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a green suit. His white hair, when down, is lengthy. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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