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NPC Generator

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Advanced [show]


Reynard Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a pastel and black handkerchief worn on his right side. His red hair is cut short with large spiked bangs in the front. He has gleaming, smiling green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Family, Religious, Rich. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Graeme, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 5 (-3)11 (+0)
Skills Insight +0, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears just a black suit. His left hand appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence, Logical. Flaws: Insane. Bonds: Military. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Odo Myerscough, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Clayden, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue vest and prefers violet and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His eyes are blue and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: John hails from a village terrorized by dire rats. He worked as a nervous Butcher and found it very stressful. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

John Clayden, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)14 (+2) 7 (-2)11 (+0)
Skills Acrobatics +0, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Thomas Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is generally shirtless and showing off his tattooed chest. His right leg appears badly burned and disfigured. His white hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Gardener. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a gardener and was forced into it by his family

Ideals: Fighting. Bonds: Family, Rich, Job, Enemies. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Thomas Tatum, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)18 (+4) 17 (+3)17 (+3)
Skills Arcana +7, Intimidation +6
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Giant, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Iolite (70 gp). Bloodstone (70 gp).


Social Check DCs


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. With bright white hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Athletic. Flaws: Insomniac, Addict, Mundane. Bonds: Attractive. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Lance Wentworth, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)14 (+2) 11 (+0)18 (+4)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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