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Advanced [show]


Kody Remington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Human compassion.

Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Kody Remington, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Eye agate (10 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Slave. Occupation: Server

Voice: American accent

Attributes [hide]

Tim Addington, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1400 sp. 1 Healer’s kit. 1 Good lock. 1 Climber’s kit.


Social Check DCs


Norman Trollope, Male Human [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times, and sports empty pouches on his belt. His brown hair is lengthy. This brown eyed southerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and wants to raise his children well

Ideals: Professionalism. Flaws: Emotional, Ugly. Bonds: Family. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Trollope, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 10 (+0)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Banded agate (10 gp). Deep blue spinel (300 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. He has green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Marleigh, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Balimaar Beckwith, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His left leg appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. This gray eyed northerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Emotional, Forgetful. Bonds: Religious, Mentor. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Beckwith, Male Human Ranger 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)5 (-3)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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