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Advanced [show]


John Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His silver hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Pacifist, Opinionated. Bonds: Rich, Adventurer, Job. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

John Tickle, Male Human Warlock 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Tiger eye turquoise (5 gp). Sardonyx (30 gp). Deep green spinel (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Alston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. He has done his best to style his golden hair to look like a famous performer. He has gray eyes and a yellow hat with a tan feather.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism, Fighting. Flaws: Impulsive, Ugly. Bonds: Rich. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Bernard Alston, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)14 (+2) 16 (+3)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a faded coat and loose pants complete with feathered hat. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. He has violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Henry was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mercenary. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Henry Barlow, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and white tie. His tied-back hair is white. He has several tiny ruby earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Professionalism, Artistic. Flaws: Mundane. Bonds: Rich, Mentor. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Tim Acton, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright black suits and hats. His golden hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 6 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Norton, Male Human Cleric 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs

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