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NPC Generator

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Advanced [show]


Wymar Compton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Wymar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Wymar Compton, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His hair is white and curly. His violet eyes peer out from beneath his feathered black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Assassin business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Assassin like his mother before him.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Job, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Alexandre Deighton, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair and beard is wavy and long. This violet eyed westerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Eastaughffe, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: Sardonyx (60 gp). Golden yellow topaz (800 gp).


Social Check DCs


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Immigrant, Adventurer. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Southey, Male Human Adept 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Ignan, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Tourmaline (40 gp). Rhodochrosite (7 gp). Citrine (30 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a blue and red handkerchief worn on his left side. His hair is auburn and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker, Gifted. Flaws: Addict, Racist. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Don Yardley, Male Human Adept 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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