Percival Tattersall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in a clean green cloak covering his clean studded leather. He wears his chestnut hair up. His eyes are green and beady.
Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. Percival is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
William Morton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair and beard is wavy and long. His eyes are a pleasant violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Cartwright, who enjoyed hunting, William was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Navigator for hire.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Antagonistic, Insomniac. Bonds: Job, Nature, Poor. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Lance Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. He carries a battered sickle and tarnished rapier as well. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.
Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his brother; and he's repulsed by the pc
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Rich, Family. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 230 pp.
Richard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His hair is golden and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Military, Enemies. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Halfling, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
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