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NPC Generator

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Advanced [show]


Godfrey Easton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Ploughman, who enjoyed hunting, Godfrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the large cave and found the beat up rapier and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Ploughman; and wants a kiss

Flaws: Antagonistic, Hedonist. Bonds: Nature, Adventurer, Has a crush. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Godfrey Easton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longsword ready. His white hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Adventurer, his father struggled to pay the bills. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Priest and was forced into it by his family.

Ideals: Fighting, Disciplined, Philantrophist, Gifted. Bonds: Poor, Family. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Palomarez, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)17 (+3) 9 (-1)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized white coat. He is muscular with a powerful set of arms. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Pacifist. Flaws: Disease. Bonds: Religious, Rich. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Kitchur, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)15 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 40 pp. Jet (40 gp). Jasper (30 gp). Blue star sapphire (800 gp). 1 Healer’s kit.


Social Check DCs


Alexandre Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with tan stripes complete with hood. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Alexandre Allerton, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anthony Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His long golden hair reaches down to his waist. He wears an eyepatch.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Anthony Eastaughffe, Male Human Wizard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 12000 sp. Obsidian (12 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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