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NPC Generator

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Advanced [show]


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a black shirt with thin white vertical stripes and brown pants. His brown hair is still thick. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Theodoric was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: In love. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Theodoric Marley, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Harlan, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is typically in his Shipwright uniform. His hair, while still mostly golden, has prominent grey streaks. His eyes are likewise hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trym was born with his mother's beautiful face. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his dancing dream.

Motivation: To be a Blacksmith again; and sabotage a competitor

Ideals: Optimist, Gifted, Artistic. Bonds: Job, Attractive. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Trym Harlan, Male Human Ranger 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Violet garnet (500 gp). Onyx (40 gp).


Social Check DCs


Jocelyn Denholm, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by sweets. His blonde hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Jocelyn Denholm, Male Human Paladin 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 50 pp.


Social Check DCs


Clerebold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. He has several tiny amber earrings on each ear.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Athletic, Gifted, Logical. Bonds: Rich. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Clerebold Wordsworth, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is still thick. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gunter hails from a village terrorized by illithids. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Entrepeneur, Opinionated, Optimist. Bonds: Enemies, Nature. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Gunter Tyndall, Male Human Warlock 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Jet (120 gp). Peridot (60 gp). Aquamarine (1100 gp).


Social Check DCs

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