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Advanced [show]


Theobald Hornsby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple yellow robe with violet stripes complete with hood. He has a long golden beard with little hanging trinkets. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Hornsby, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 4 Smokesticks. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Aldous Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut jaggedly and amateurishly. This gray eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Bonds: Nature, Military, Family. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Tyndall, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He has moderate length golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Animal Trainer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Animal Trainer soon after.

Motivation: Sabotage a competitor; and to be a spice merchant again

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Job. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Odo Hackney, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 7 (-2)17 (+3)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries longbows. With bright auburn hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Trey Tickle, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 pp. Rose (70 gp). Bloodstone (70 gp). Freshwater pearl (9 gp).


Social Check DCs


Bernard Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with top hat. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Persistence, Joker. Bonds: Attractive, Immigrant, Mentor. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Bernard Pickering, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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