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Advanced [show]


Bertram Chatham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is braided into rings. His brown eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and his religion dominates his actions

Flaws: Shy, Antagonistic. Bonds: Rich, Religious. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Bertram Chatham, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 90 pp. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Rolf Lindsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the east. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer, Debt. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Rolf Lindsey, Male Human Warlock 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Abram, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple yellow robe with blue stripes complete with hood. His silver hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: Arnold was born the youngest of three triplets. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Shy, Impulsive. Bonds: Family. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Abram, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His long golden hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Artistic. Flaws: Terse, Shy. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Hallewell, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 4000 sp. Violet garnet (1400 gp). Tourmaline (120 gp). Emerald (1100 gp). Freshwater pearl (10 gp).


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown and very short. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Detective, but he was a colossal failure. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable. Bonds: Job, Rich. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Drogo Clapham, Male Human Druid 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Auran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. Aquamarine (1400 gp). Azurite (6 gp). Deep green spinel (80 gp).


Social Check DCs

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