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NPC Generator

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Advanced [show]


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest hails from a village terrorized by goblins. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Priest.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Forgetful. Bonds: Enemies, Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Barclay, Male Human Expert 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Red-brown spinel (50 gp).


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey top hat and grey clothes. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Artistic. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Balimaar Fidget, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple grey robe with black stripes complete with hood. His silver hair is still thick. His face is scarred and worn.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: The child of a Seamstress, who enjoyed hunting, Anselm was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has dedicated himself to building a better world.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Nature. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Anselm Emsworth, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp.


Social Check DCs


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His druidic abilities were realized during a raid on his village. He has achieved small success as a Fortune-teller.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic, Gifted, Artistic. Bonds: Attractive, Job, Family. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Reynard Badger, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)15 (+2) 6 (-2)9 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 8
Languages Common, Druidic, Elven
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 70000 cp.


Social Check DCs


Frederick Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright tan suits and hats. He is an epitome of beauty. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Hedonist, Mundane. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Frederick Abram, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 35000 sp.


Social Check DCs

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