Bertram Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears skinny pants and wears a green and pastel robe with the hood down. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His eyes are likewise brown.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Barkeep business at a young age. He helped his mother out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 3 Antitoxin.
Anthony Yeardley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great joy in being the best Shepherd in town.
History: Born to a Bellfounder, his father struggled to pay the bills. In his 18th year, his parents were killed by a illithids raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Human compassion; and sabotage a competitor
Ideals: Persistence. Flaws: Racist. Bonds: Enemies, Job, Poor. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Golden pearl (70 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Halsey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of strength around his neck, and a rapier on his belt. His moppish black hair is in a traditional bowl cut. His blue eyes peer out from beneath his deerstalker black hat.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.
History: He comes from a rich eastern family. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in rapier use. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Enemies, Rich. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 7 (-2) | 17 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Druidic, Dwarven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Tim Springfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Courier. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Courier.
Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion
Flaws: Impulsive. Bonds: Job, Family, Rich, Adventurer. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Jocelyn Eastoft, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black armored body suit, with a simple pastel line shooting up and back down. He keeps his auburn hair in a pixie cut. His eyes are a pleasant blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Jocelyn studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted divine powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp.
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