Kyle Clinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His auburn hair is singed and shortened. His eyes are a pleasant violet.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Persistence. Flaws: Ugly, Shy, Mundane. Bonds: Job, Family. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Patrick Melancon, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Miller, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Lewis Atterton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. He wears his black hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: Born in the east to a Sculptor, Lewis learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Antagonistic, Selfish. Bonds: Job, Nature. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp. 1 Bullseye lantern.
Gomory Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. He has styled his blonde hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: Born in the north his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his father before him.
Motivation: To prove his worth to the world.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1100 gp.
Ralf Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He is bald on top and has large golden tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Pacifist, Artistic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
