Jocelyn Fidget, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries shortbows. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: This man loves dancing and to teach people dancing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Home, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears his black hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Roofer. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: Expand his business; and sabotage a competitor
Ideals: Impeccable. Bonds: Poor, Job, Immigrant, Mentor. Occupation: Roofer
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears an entirely white suit with pastel socks and a vest with buckled shoes. He keeps his brown hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Doctor, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Military, Poor. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Everburning torch.
Don Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear pastel pants and tee shirts. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Family, Religious. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 12000 cp.
Everard Astley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Everard was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Adventurer again; and wants to work out more often
Ideals: Passionate, Joker, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Golden yellow topaz (700 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
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