Alex Quinton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, marred by sweets. His hair is long and red with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His violet eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north.
Ideals: Persistence, Logical, Fighting, Entrepeneur. Flaws: Ugly. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a red poncho over his likewise colored trousers and shirt. He wears his white hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Hedonist, Impulsive. Bonds: Job. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
John England, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His blonde hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. After coming to the age of reason, John took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 700 gp.
Alexandre Alston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear pastel tank tops with black pants. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He's looking for his big break; and he is wracked by social anxiety
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 2 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Roger Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. He has several tiny amethyst earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Optimist. Bonds: Attractive, Rich. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp.
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