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NPC Generator

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Advanced [show]


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf. He is physically well-built. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady blue eyes.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Gerald Digby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey costume with the symbols of strength on his torso. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

William Hayhurst, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 18 (+4)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 1000 sp.


Social Check DCs


Adam Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears an entirely black suit with pastel socks and a vest with buckled shoes. He has done his best to style his black hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. Cursed with lycanthropy at a very young age, Adam has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Military, Immigrant. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Adam Wentworth, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Deep green spinel (100 gp). Banded agate (15 gp). White opal (900 gp). Red garnet (100 gp).


Social Check DCs


Adelard Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a yellow low-cut shirt, and a feathered hat upon his head. He has shaved his head bald. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Adelard Clive, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 pp.


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. He has a very tight haircut. His eyes are likewise gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Architect and found it very stressful. He now owns his own business.

Motivation: To be a Tanner again.

Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Kyle Thackeray, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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