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NPC Generator

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Advanced [show]


Wymar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a blue and white robe with the hood down. His clothes are grease stained in places. His white hair is cut short. He is baby faced.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Spice Merchant, Wymar learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane. Bonds: Poor, Immigrant, Military, Job. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Wymar Bradshaw, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and red handkerchief worn on his right side. He has red hair. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 8 years old his parents immigrated from the north. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Insane. Bonds: Job, Family, Immigrant. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Anselm Trollope, Male Human Adept 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. Red-brown spinel (50 gp). Eye agate (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Theodoric Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered brown stockings. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Human compassion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical, Entrepeneur. Flaws: Racist. Bonds: Adventurer. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Theodoric Kirby, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by goblins. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Arnold Yeardley, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 5 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Lance Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Job, Mentor. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Lance Yeardley, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)18 (+4) 15 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Terran, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp. Silver pearl (100 gp). Red garnet (100 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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