Odo Soames, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a black coat with brown slacks. He is physically well-built. His golden hair is styled in orderly dreadlocks. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with painting.
History: Born in the east to a Laborer, Odo learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and to be a knight again
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item.
Bertram Van Es, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is still thick. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his father. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Adventurer, Slave, Immigrant. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Golden pearl (150 gp). 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Bullseye lantern.
Hunter Middleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Junk Dealer, Hunter learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has achieved small success as a Junk Dealer.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. Carved bone or ivory statuette (20 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item.
Ernest Tickle, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy white hair. His hazel eyes peer out from beneath his feathered red hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a forest tribe. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Flaws: Racist, Depressed. Bonds: Military, Nature, Adventurer. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. Eye agate (15 gp). Hematite (15 gp). Golden yellow topaz (800 gp). 1 Climber’s kit. 1 Crowbar. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Everard Colby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his longbow, and is pretty ugly. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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