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Advanced [show]


Solomon Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries rapiers. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Solomon studied abroad. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Depressed, Insane. Bonds: Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Walcott, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theodoric Fawcett, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He wears his hair in dreadlocks. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north, but his parents moved at a very young age to the east. A freak accident while working with his Junk Dealer father left him crippled. He became a Stableman soon after.

Motivation: He is unsatisfied with his job; and to be a junk dealer again

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Theodoric Fawcett, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. Blue quartz (8 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.

History: Reynard hails from a village terrorized by goblins. He worked as a nervous Mason and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he wants revenge against goblins

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Reynard Abram, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1000 sp.


Social Check DCs


Hubert Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, white, dusty cloak. His black hair and beard is wavy and long. He has hazel eyes and a white hat with a blue feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the west. Hubert was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the south, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Hubert Huckabee, Male Human Cleric 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Ernest Camden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is dressed in a clean brown cloak covering his clean studded leather. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Logical, Impeccable. Bonds: Attractive, Poor, Religious. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Ernest Camden, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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