Wymar Berkeley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair up. His brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sai and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Antagonistic, Insane. Bonds: Nature. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Thomas England, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Flaws: Depressed, Selfish. Bonds: Attractive, In love, Mentor. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. 1 Minor magic item.
Dustin Westcott, Male Human [Permalink]
Personal [hide]
Description: This eastern man very much looks the part of a Fletcher. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Shipwright profession.
History: Dustin was raised in a hard working conservative environment. A gifted student he started as a Shipwright, but he got bored and became a Fletcher. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +0
Possessions: 300 gp.
Anselm Sheldon, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To clean up the streets.
Flaws: Ugly, Depressed. Bonds: Guardian, Military, Rich. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 19000 sp.
Anselm Bradford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 cp. Moss agate (13 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp). 1 Minor magic item.
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