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Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting tan shirt and pants. He is muscular with a powerful set of arms. His silver hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Map Maker, who enjoyed hunting, Arnold was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Ugly, Addict. Bonds: Adventurer, Nature, Job. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Arnold Budd, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 12 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Orc, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30 pp. Chalcedony (60 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Frederick Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is red and curly. He wears large thick round spectacles.

Personality: Eccentric and domineering, Frederick will drive conversation. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, Military, In love. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Frederick Bradly, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Insane, Selfish. Bonds: Immigrant. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Gerard Benson, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Athletics +7, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5

Possessions: 5000 sp.


Social Check DCs


Heward Browning, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His brown hair, when down, is lengthy. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Gifted. Flaws: Secretive, Impulsive, Mundane, Antagonistic. Bonds: Attractive. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Heward Browning, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Kyle Everleigh, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He wears a feathered hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He hasn't been sleeping well lately.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Kyle Everleigh, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Azurite (13 gp). Deep blue spinel (800 gp). Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs

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