Lewis Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow shirt with thin tan vertical stripes and grey pants. His silver hair is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Lewis hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Lewis began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He would like to get married and retire; and many brigands want him driven away
Ideals: Gifted, Entrepeneur. Bonds: In love, Enemies, Has a crush. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Nicholas Easton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports grey clothing, slightly heavier than average wear. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Poor, Nature, Family. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Nicholas Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, violet cloak. His silver hair is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has achieved small success as a Soapmaker.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Flaws: Secretive, Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gomory Cooper, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end; and he's looking for his big break
Flaws: Shy, Antagonistic, Fearful. Bonds: Adventurer, Has a crush. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 3 Tanglefoot bags. 2 Smokesticks.
Percival Wade, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is typically in his Beggar uniform, marred by teas. His auburn hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Herbalist profession.
History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Black opal (1400 gp). Malachite (5 gp).
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