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Advanced [show]


John Brandon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His hazel eyes peer out from beneath his deerstalker violet hat.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Actor, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Flaws: Shy, Impulsive, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

John Brandon, Male Human Aristocrat 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +7, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +6

Possessions: 900 gp. 1 Masterwork studded leather. 1 Full Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. He wears his blonde hair up. His eyes are blue and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Addict. Bonds: Nature, Job, Military. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Wesley, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Solomon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His auburn hair is still thick. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Solomon studied abroad. Cursed with unlife at a very young age, Solomon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Family. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Solomon Jacobs, Male Human Bard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 8
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Sardonyx (40 gp). Chalcedony (40 gp). Chrysoprase (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Apothecary. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are blue and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Theobald was born the youngest of three triplets. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Family, Military. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Kitchur, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears grey cloth garments or leather armor. His red hair is cut jaggedly and amateurishly. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and he would like to get married and retire

Flaws: Antagonistic, Impulsive. Bonds: Nature, Family, Has a crush. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Gladstone, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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