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NPC Generator

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Advanced [show]


Heward Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with music.

History: He got into the Merchant business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Money/treasure; and further expansion of business

Ideals: Disciplined, Artistic, Gifted. Bonds: Job, Rich. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Heward Birkenhead, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Anselm Morley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting tan shirt and pants. He keeps his black hair in a pixie cut. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: Born to a Map Maker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Anselm Morley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 5 (-3)8 (-1)
Skills Arcana +4, Insight -1
Senses Passive Perception 7
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Rock crystal (50 gp). Rock crystal (50 gp). Coral (80 gp).


Social Check DCs


Anthony Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown pants and tee shirts. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Selfish, Insane, Antagonistic. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Anthony Eastaughffe, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His whole body is exceptionally muscular. He has wavy white hair. He has gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Shy, Selfish, Mundane. Bonds: Immigrant, Rich. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Gilbert Shelby, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 5 (-3)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Don Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears his auburn hair down. His thin eyebrows rest above his beady hazel eyes.

Personality: Calm and collected, he is a well trained Navigator. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Don Cornish, Male Human Paladin 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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