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NPC Generator

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Advanced [show]


Hugh Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise green. His teeth are white and perfect.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Hugh Bentham, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 80 pp. 1 Superior lock.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To protect his home.

Bonds: Guardian, Rich, Slave. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Trey Cooper, Male Human Sorcerer 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Terran, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Manfred Remington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his white hair in a pixie cut. His eyes are gray and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the east. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Religious, Immigrant. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Manfred Remington, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Heiser, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and green handkerchief worn on his right side. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Emotional, Mundane. Bonds: Nature, Rich. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Aldous Heiser, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Gerard Rodney, Male Human Adept 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 100 gp. Deep green spinel (60 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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