Nicholas Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Bonds: Adventurer, Immigrant, Family. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Simple lock. 1 Disguise kit.
Cory Stansfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He keeps his brown hair in a pixie cut. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer. Occupation: Mercenary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Malachite (10 gp).
Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long white hair reaches down to his waist. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.
History: Born in the west to a Map Maker, Gerard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Bonds: Attractive, Military, Job, Nature. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 26000 sp.
Simon Hailey, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He is an epitome of beauty. His hair is cut close to his head. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Bather, Simon learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he is content
Flaws: Shy, PTSD, Mundane. Bonds: Attractive, Job. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points -2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 5 (-3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Everard Marleigh, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a red suit. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: Everard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has since lost track of the people in his past.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Optimist, Pacifist. Bonds: Job, Family, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!