Bertram Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. With bright red hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic, Disciplined. Flaws: Ugly, Hedonist. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. Citrine (40 gp). Iolite (40 gp). Rhodochrosite (7 gp). Smoky quartz (40 gp).
Justin Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His moppish white hair is in a traditional bowl cut. His blue eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Justin's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Justin and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Ideals: Fighting, Justice. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 48 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
Solomon Wade, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Butcher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and he has money and likes to spend it
Bonds: Enemies, Family, Job, Attractive, Rich. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp.
Richard Garfield, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, yellow, dusty cloak. His skin is also unnaturally pale. His long blonde hair reaches down to his waist. This amber eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Navigator business at a young age. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Navigator like his mother before him.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Fearful, Antagonistic. Bonds: Job, Nature. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 500 sp.
Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Military. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
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