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NPC Generator

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Advanced [show]


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Entrepeneur. Bonds: Rich, Attractive, Adventurer. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Norman Dalton, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Hunter Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He has several tiny amber earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Bonds: Attractive, Rich, Enemies. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Hunter Lindsay, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)8 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Silver pearl (150 gp). Chalcedony (40 gp). Peridot (40 gp). 2 Thunderstones.


Social Check DCs


Lewis Hale, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of strength around his neck, and a flail on his belt. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Bonds: Nature, Rich. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Lewis Hale, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)15 (+2) 16 (+3)8 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Clerebold Clayden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a longbow. He sports a long black beard, and similarly colored long hair. He has several tiny opal earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich eastern family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Depressed, Fearful, Disease. Bonds: Rich. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Clayden, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 2 Holy water. 2 Alchemist’s fire. 2 Holy water.


Social Check DCs


Everard Home, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He has styled his golden hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: The child of northern immigrants he idolized his mother. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Fighting. Bonds: Immigrant, Enemies. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Everard Home, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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