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NPC Generator

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Advanced [show]


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He wears his white hair up in a very large beehive style do. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his sister; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Balimaar Tindall, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a brown and white handkerchief worn on his left side. With a patchy silver beard and wild silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Flaws: Antagonistic, Disease. Bonds: Guardian, Nature. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Allerton, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Sleight of Hand +0, Survival +7
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: Rock crystal (30 gp). Chalcedony (30 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Morton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His clothes are grease stained in places. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Insomniac, Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Morton, Male Human Rogue 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Rock crystal (60 gp). White pearl (160 gp). Jet (160 gp). Zircon (60 gp).


Social Check DCs


Richard Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is lengthy. He has gleaming, smiling green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Revenge; and money/treasure

Ideals: Fighting, Gifted. Bonds: Rich, Nature, Enemies. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Richard Westbrook, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 sp.


Social Check DCs


Alex Spaulding, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Scribe and is in decent physical shape. He has a long black beard with little hanging trinkets. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Scribe business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Alex began to lead the lost caravan. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Spaulding, Male Human Fighter 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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