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NPC Generator

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Advanced [show]


Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Bertram Dryden, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp. Amber (50 gp).


Social Check DCs


Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey costume with the symbols of death on his torso. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of illithids

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Religious, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Gerald Oakes, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is braided into rings. He has several tiny amber earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Trym was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Justice. Flaws: Insane. Bonds: Rich, Religious, Family. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Trym Brownrigg, Male Human Commoner 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 47 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)6 (-2) 12 (+1)18 (+4)
Skills Insight +4, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a blue suit, pastel shirt, and red tie. He has wavy chestnut hair. His eyes are green and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Hedonist, Fearful. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Bertram Bentley, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Malachite (13 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Tindall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a tan poncho over his likewise colored trousers and shirt, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. His brown eyes peer out from beneath his deerstalker tan hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Richard Tindall, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)7 (-2) 16 (+3)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Freshwater pearl (8 gp). Golden yellow topaz (800 gp). Lapis lazuli (8 gp).


Social Check DCs

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