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NPC Generator

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Advanced [show]


Percival Fidget, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries whips. His red hair is still thick. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world

Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Percival Fidget, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 6 (-2)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Dean Rutherford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear blue tank tops with brown pants, marred by teas. He has wavy silver hair. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Ugly, Impulsive, Racist. Bonds: Immigrant, Has a crush. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Dean Rutherford, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: In love, Mentor, Slave. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Bertram Norton, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Clerebold Harlow, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.

Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Military, Has a crush. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Clerebold Harlow, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)6 (-2) 10 (+0)11 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Peridot (70 gp). Deep blue spinel (600 gp). Brown-green garnet (120 gp).


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Peter Bentham, Male Human Bard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp.


Social Check DCs

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