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NPC Generator

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Advanced [show]


Alex Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Spice Merchant. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has gleaming, smiling gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Spice Merchant business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the old dungeon and found the beat up sickle and armor he uses now. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Wants his loneliness to end; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Alex Heiser, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 18000 cp. Hematite (10 gp). Deep green spinel (110 gp). Moonstone (70 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Nicholas Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is smooth and relatively long. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nicholas was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Nicholas Asheton, Male Human Warlock 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Richard Morley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black armored body suit, with a simple tan line shooting up and back down. His long blonde hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Terse. Bonds: Immigrant, Military. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Richard Morley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)6 (-2) 8 (-1)13 (+1)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hugh Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is long and unkept. His eyes are a pleasant gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Hugh Lancaster, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a brown cloak and cross-gartered red stockings. He has a white handlebar mustache and slicked back white hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Slave, Immigrant. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Bertram Kendall, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs

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